Playing styles and possible causative factors in dogs’ behaviour when playing with humans

نویسندگان

  • Lilla Tóth
  • Márta Gácsi
  • József Topál
  • Ádám Miklósi
چکیده

Individual differences and causative factors could modify the behaviour of dogs in object related games played with a human partner. In a two-by-two within-subject design we observed 68 family dogs’ behaviour when playing two different types of games (ball game and tugging) with two different play partners (owner or unfamiliar experimenter) in order to categorize each dog’s playing style. In all four conditions we have measured the following behavioural variables: tendency for possession, willingness to retrieve, behaviours related to fear/avoidance and aggression, and occurrence of play bows. We also calculated the relative duration of time when the dogs oriented ‘‘outwards’’ from the play situation to the other non-interacting person (owner or experimenter) during a session. Than we examined the effect of six factors on dog–human play behaviour: the familiarity of the play partner, the type of the game, the dogs’ gender, age and breed, and the duration of daily active interaction between dog and owner. We used factor analysis to unfold the relationship among the recorded variables and revealed three factors that accounted for 63% of the total variance. On Factor 1 variables measured in tugging with both the experimenter and owner had high loadings (labelled ‘‘Motivation for tugging’’). Factor 2 contained all variables measuring fear and avoidance (Fear/Avoidance), and Factor 3 consisted of variables measured in ball game (Motivation for ball game). The cluster analysis of the dogs’ individual factor scores classified them into 5 significantly different groups on the basis of their tendency to be involved in playing with a ball, a rag and to show fear/avoidance during the tests. Moreover, the gender (but not the age or breed) of the dogs and the duration of the daily active interaction with the owner had significant effects on the distribution of dogs between the cluster groups. These results suggest that in play situations the behaviour of well socialized family dogs is influenced more by their motivation to play and to a certain extent by the level of www.elsevier.com/locate/applanim Available online at www.sciencedirect.com Applied Animal Behaviour Science 114 (2008) 473–484 * Corresponding author. Tel.: +36 30 553 9194; fax: +36 1 381 2180. E-mail address: [email protected] (L. Tóth). 0168-1591/$ – see front matter # 2008 Elsevier B.V. All rights reserved. doi:10.1016/j.applanim.2008.02.011 fear than by the familiarity of the play partner or their possible general tendencies for cooperative or competitive behaviours. # 2008 Elsevier B.V. All rights reserved.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Comparison betweem Lecturing and Role Playing Teaching Styles in Organizational Behavior Course: A Study in Tehran University of Medical Sciences

Introduction: Educational system of any country should establish the appropriate status for the development of learners and flourish all attitudes of people to learn and educated. Therefore, this research was aimed to compare role playing and lecturing teaching styles through organizational behaviour among health care management students. Methods: This was a interventional-analytical research....

متن کامل

A comparison of dog–dog and dog–human play behaviour

In the popular literature, it is often assumed that a single conceptual framework can be applied to both dog–dog and dog–human interactions, including play. We have, through three studies, tested the hypothesis that dog–dog and dog–human play are motivationally distinct. In an Ž . observational study of dogs being walked by their owners Ns402 , dogs which were walked together, and had opportuni...

متن کامل

Escaping in digital games: The relationship between playing motives and addictive tendencies in males

Problematic playing behaviour in terms of addiction is well known to be associated with specific traits (e.g., self-esteem) and weak social settings (e.g., negative relationships). What remains unclear is the impact of playing motives on addictive tendencies. We investigated how playing motives were related to problematic playing behaviour. Using ratings indicating explicit motives and response...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Ru...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008